focus
consumer software
system 01 / live chamber
Consumer software for attention, play, companionship, and care.
live status
building products with calm edges
transfer / 01
field extraction / archive handoff
handoff / zoom:03 / pulse:31% / sweep:+0.08
focus
consumer software
shipping
Untired
building
Soba
discipline
product / design / code
system 02 / field
signal archive
system 02 / note
terrain
Attention. Play. Care.
system 03 / dossiers
A tiny digital-wellness world for your iPhone.
untiredapp.com
Ambient companionship. Coming soon.
soba.to
Culture-led hiring for stronger teams.
mondaymonkey.co
A just-in-case safety net for your pet.
culturebone.com
system 04 / operating notes
Behavior first. Signal over noise. Products should explain themselves.
01
Form follows what the product needs to do, not what the interface wants to show off.
02
Cut until the core signal is obvious, but keep enough character that the product still feels alive.
03
Structure, states, and labels should teach the product on contact, without needing extra explanation.
04
Animation should carry timing, focus, and feedback, not compete with the thing it is trying to support.
system 05 / what i do
I work between interaction systems, behavior design, and consumer software.
current interests
design + systems
Games, digital wellbeing, ambient companionship, and gentle AI.
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