focus
consumer software
system 01 / live chamber
I design and build consumer software for attention, play, companionship, and care.
live status
building products with calm edges
transfer / 01
field extraction / archive handoff
handoff / zoom:03 / pulse:31% / sweep:+0.08
focus
consumer software
shipping
Untired
building
Soba
discipline
product / design / code
system 02 / field
signal archive
system 02 / note
terrain
Built for attention, play, and care.
system 03 / dossiers
A tiny digital-wellness world for your iPhone.
untiredapp.com
Ambient companionship. Coming soon.
soba.to
Culture-led hiring for stronger teams.
mondaymonkey.co
A just-in-case safety net for your pet.
culturebone.com
system 04 / operating notes
Start with behavior. Keep it clear. Make it feel alive.
01
The job comes first. The interface should serve the product, not distract from it.
02
Strip it back until the point is obvious, but keep enough character for it to feel human.
03
Structure, states, and labels should teach the product on first contact.
04
Motion should guide timing, focus, and feedback, not compete for attention.
system 05 / what i do
I like shaping the whole thing: behavior, interface, systems, and the way it ships.
right now
products + interactive systems
I am especially drawn to games, digital wellbeing, ambient companionship, and gentle AI.
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